Monday, January 7, 2013

Diablo III




Development
Diablo III spent six years in development before being officially announced, possessing a development team of around 60-65 individuals. The reason for the delay was that there was a lot of debate within Blizzard as to what kind of game Diablo III was going to be. In fact, several versions were scrapped and rumours link these difficulties to the dissolution of Blizzard North in 2005.

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As soon as a direction was chosen, the art style that would be used came under discussion. Initially the game as a whole was set to be dark and gritty, but it was found that monsters blended in too well with the background.

Additionally, the choice was not universally greeted with enthusiasm and a petition was created by players to force Blizzard Entertainment to change their art direction for the game. Blizzard underwent three art revisions, finding that a purely dark style was too drab. As the case was, the "sunny" art style represents the early parts of the game. This is to establish contrast between the game's early and late stages, things "feeling worse" as the game moves on. Buy RS/Runescape Gold

Content is being generated in regards to the tech and game engine, which was indicated as "really solid" by August 2008. At that time, most of the design team was still on Act 1, refining and improving the quests and flow and some of the big game systems that hadn't been announced yet. Blizzard was not moving through the acts in a linear fashion, and would often revisit previous ones.

Despite compatible game play, Blizzard stated that it has no intention of releasing the game on a console. However, they apparently changed their minds as official sources confirmed a team was working on some form of console version.The lead designer is Josh Mosqueira, who previously worked as design director on Company of Heroes at Relic.  guild wars 2 gold

1 comment:

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